Starforge Progress Summary
Starforge has evolved into a heavily customized SWGEmu/JTL fork focused on custom content, smoother progression, and stronger server identity. So far, the project has added multiple custom dungeon and boss experiences, expanded race options, introduced profession-specific rebalancing for systems like Jedi, Entertainer, Smuggler, and Mechanic, and overhauled a large amount of the economy, loot, and crafting flow. On top of that, Starforge has added a long list of quality-of-life fixes such as fas
Starforge Progress Summary
Starforge has grown well beyond a standard SWGEmu JTL setup and is steadily becoming its own custom server experience. Since the initial Starforge branch work began, the project has focused on four major areas: new custom content, profession and combat changes, quality-of-life improvements, and backend stability updates. The result so far is a server that feels more tailored, more progression-friendly, and more content-rich than the base project.
Custom Content
One of the biggest areas of development has been custom PvE and event-style content. Starforge has added and expanded several instance and dungeon experiences, including Exar Kun’s Tomb, Axkva Min Prison, and the IG-88 Factory Arena. These were not just simple additions, but came with encounter updates, loot table work, item rewards, and supporting systems to make them feel like meaningful server content.
The server also includes additional world boss style content and custom reward paths, including new loot groups, boss drops, tokens, vendor items, and resource deed rewards. A lot of effort has gone into making PvE progression feel more rewarding and giving players more reasons to participate in custom encounters beyond the standard base-game loop.
Profession Changes
Starforge has made a wide range of profession adjustments to better fit the server’s vision.
Jedi
Jedi received several updates, including new abilities such as Force Chain Lightning and Force Chain Heal, saber-related balancing, holocron cooldown changes, and adjustments to how saber attacks consume action. Lightsaber crystals and pearls were also improved so higher-end rolls can feel more rewarding.
Entertainer
Entertainers were given a much stronger role through custom Starforge buffs. Buffs now affect both Action and Stamina, and dual-master Entertainers can grant a unique Starforge Focus buff that adds extra utility, including bonus XP and a chance to heal on damage taken. Additional updates also improved buff behavior and made self-buffing more practical in the field.
Smuggler
Smugglers were updated so slicing has more player choice. Instead of the older encumbrance-based behavior, Starforge allows Smugglers to choose which type of slice they want to apply, while condition slicing replaces the old encumbrance slice path.
Mechanic and Crafting Professions
Mechanic support was also added and expanded, including trainers and supporting data, though this area appears to still be an evolving system. Crafting-based progression for Doctor, Musician, and Dancer was also adjusted so players can level through more intentional and practical crafting loops.
Race and Character Expansion
Starforge added 13 new races along with custom racial modifiers and follow-up fixes to make those races function properly in the live environment. This included compatibility fixes for robes, instruments, and general playability issues such as species-specific errors.
These race additions help give the server a stronger identity and make character creation feel more varied than the default setup.
Economy, Crafting, and Resources
A lot of Starforge’s identity comes from changes to the crafting and resource ecosystem.
Crafting and factory production times were reduced to be more player-friendly. Many schematic crate sizes were increased to 1000, including clothing, structures, chemical schematics, food, artisan subcomponents, and more. This helps reduce repetitive factory handling and makes large-scale crafting less tedious.
Harvesting and resource systems were also improved. Starforge added a Creature Survey Tool, improved extraction rates for harvesters, increased resource spawn rotation limits, and introduced small, medium, and large resource deeds. Sampling behavior was adjusted so low-density sampling feels less punishing and no longer produces the same frustrating failure patterns as before.
Installation objects such as harvesters, generators, and factories were also given better examine information, helping players understand their status, power, and maintenance more easily.
Quality of Life Improvements
Starforge includes a long list of quality-of-life improvements aimed at making everyday gameplay smoother.
Travel was made faster with shuttle timer reductions, including 1-minute shuttleports and 5-minute starports. Maintenance handling was improved so payments can pull from both cash and bank. Bank terminal storage was updated to behave galaxy-wide. Player city structures were opened up for placement on all planets.
Group and mission convenience also received attention. Mission counts and group XP rewards were increased, group invite range was updated, and mission direction handling was improved to avoid blank or broken results. Vehicle and pet storage timers were adjusted, and city systems were expanded with recruitable NPC support such as bounty hunter informants and junk dealers.
New player systems and vendor support were also expanded, including Starforge-specific terminals, tokens, vendor inventories, and starter-facing features.
Technical Updates and Stability
In addition to gameplay changes, Starforge has continued to improve technical stability and server maintenance.
A major milestone was the large merge forward to the current SWGEmu unstable branch, helping Starforge stay closer to the active upstream codebase while continuing to layer in custom changes. This is important because it reduces long-term drift and makes future maintenance more realistic.
Several stability fixes were also added, including fixes for vehicles breaking after server restarts, safer race handling, resource initialization fixes, veteran reward support, and other backend corrections. There were also targeted fixes for issues in crafting UI behavior, tutorial containers, mounting behavior, and various data or compile problems.
Overall Direction
So far, Starforge’s development shows a clear direction: build a more custom, more rewarding, and more modern-feeling SWG server experience without losing the foundation of SWGEmu/JTL. The project has already introduced meaningful original content, profession identity changes, stronger progression systems, better convenience features, and a more current technical base. Even at this stage, Starforge stands apart as its own evolving version of the game rather than a lightly modified emulator branch.